# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Xenoblade X Template

game: Xenoblade X
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Xenoblade X: 0.2.5 # Version of the world required for this yaml to work as expected.

Xenoblade X:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  #############
  # Locations #
  #############
  clp:
    # Allows you to get items from collectopedia entries and adds those locations to the pool
    'false': 0
    'true': 50

  loc:
    # Allows you to get items from locations and adds those locations to the pool
    'false': 0
    'true': 50

  ebk:
    # Allows you to get items from completing enemy entries(white dot in the menu)
    # and adds those locations to the pool
    'false': 0
    'true': 50

  enemy_book_threshold:
    # Sets the required kills to unlock a enemy location. White dot in enemy book appears at 3 for normal enemies.
    # Uniques are fixed at 1. Increase to 3 for a more authentic experience
    discovery: 0
    '1': 50
    '2': 0
    '3': 0

  #########
  # Items #
  #########
  amr:
    # Allows you to receive ground armor as items and adds those items to the pool
    'off': 0
    'on': 50

  wpn:
    # Allows you to receive ground weapons as items and adds those items to the pool
    'off': 0
    'on': 50

  aug:
    # Allows you to receive ground augments as items and adds those items to the pool
    'off': 0
    'on': 50

  skwpn:
    # Allows you to receive skell weapons as items and adds those items to the pool
    'off': 0
    'on': 50

  skamr:
    # Allows you to receive skell armor as items and adds those items to the pool
    'off': 0
    'on': 50

  skaug:
    # Allows you to receive skell augments as items and adds those items to the pool
    'off': 0
    'on': 50

  impit:
    # Allows you to receive important items and adds those items to the pool. Increases generation time
    'off': 50
    'on': 0

  character_level:
    # Connects your logic level to your character level. This disables the normal way to increase your level.
    # Dont enable if Logic Level Steps is disabled.
    'off': 0
    'on': 50

  #########
  # Logic #
  #########
  logic_level_steps:
    # Defines the individual progress each level logic item provides. Higher means bigger ingame level increase
    # per item, but lower item count in the pool
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20
    disable: 0 # equivalent to 0

  logic_level_overcap:
    # Adds the specified number of level logic items to increase the chance of progressing.
    # Lower to 0 for a more authentic experience
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  early_chapter4_logic:
    # Forces FNet and Blade License to appear before Lvl 16
    'false': 0
    'true': 50

  #################
  # Customisation #
  #################
  drifter_ranged_weapon_type:
    # Select the ranged weapon starter type for the drifter class
    assault_rifle_vanilla: 0
    sniper_rifle: 0
    dual_guns: 0
    gatling_gun: 0
    raygun: 0
    psycho_launchers: 0
    random: 50

  drifter_melee_weapon_type:
    # Select the melee weapon starter type for the drifter class
    longsword: 0
    javelin: 0
    dual_swords: 0
    shield: 0
    knife_vanilla: 0
    photon_sabre: 0
    random: 50

  combat_starting_items:
    # Start with the number of specified useful arts/skills/classes
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 252
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-252: 0 # random value between 0 and 252

  #################
  # Graphic packs #
  #################
  enemy_aggro:
    # Increase or decrease the enemy aggression
    none: 50
    doubled_range: 0
    half_range: 0
    quarter_range: 0

  enemy_stats:
    # Adjust the stats of the enemies
    none: 50
    25_percent: 0
    50_percent: 0
    75_percent: 0
    125_percent: 0
    150_percent: 0
    200_percent: 0

  damage_multiplicator:
    # Multiply your teams damage output. Note: Displayed damage values stay the same regardless
    none: 50
    25_percent: 0
    33_percent: 0
    50_percent: 0
    200_percent: 0
    300_percent: 0
    500_percent: 0

  battle_tension_points:
    # Quality of Life to not start with full TP
    'off': 0
    on_boot: 0
    on_boot_and_death_and_teleport: 50

  battle_tension_points_link:
    # Link your HP and TP together. Transforms the gameplay significantly
    'off': 50
    bound: 0
    identical: 0
    bound_inversely: 0
    only_on_loss: 0
    only_on_gain: 0

  qte_auto:
    # Automatically completes Quicktime-Events with the specified rating
    none: 50
    excellent: 0
    good: 0

  qte_skell:
    # Restores skells automatically if the insurance is still valid
    'off': 0
    'on': 50

  character_equip_any_weapon:
    # Allows you to equip any equipment regardless of requirements
    'off': 50
    'on': 0

  collection_range:
    # Increases the collection range of items in the field
    none: 50
    big: 0

  armor_slot_upgrades:
    # Allows you to further upgrade armor slots.
    'off': 50
    'on': 0

  armor_traits_upgrades:
    # Allows you to further upgrade equipment traits. Optional without ressources
    none: 50
    normal: 0
    cheat: 0

  lv_points_modifier:
    # Modifies the level experience gain and disables 9999 exp cap. Only active if you disabled
    # Include Character Level
    none: 0
    x1: 0
    x2: 0
    x3: 0
    x5: 50
    x10: 0

  battle_points_modifier:
    # Modifies the battle experience gain to upgrade your arts and skills
    none: 0
    x2: 0
    x3: 0
    x5: 50
    x10: 0

  frontier_nav_miranium_frequency:
    # Alters the frequency of the Frontier-Nav Miranium bonuses
    none: 50
    minute: 0
    2_minutes: 0
    5_minutes: 0
    10_minutes: 0
    15_minutes: 0
    20_minutes: 0

  frontier_nav_miranium_quantity:
    # Alters the quantity of the Frontier-Nav Miranium bonuses
    none: 50
    x2: 0
    x3: 0
    x5: 0
    x10: 0

  frontier_nav_money_frequency:
    # Alters the frequency of the Frontier-Nav Money bonuses
    none: 50
    minute: 0
    2_minutes: 0
    5_minutes: 0
    7_minutes: 0
    10_minutes: 0

  frontier_nav_money_quantity:
    # Alters the quantity of the Frontier-Nav Money bonuses
    none: 50
    x2: 0
    x3: 0
    x5: 0
    x10: 0

  frontier_nav_resources_frequency:
    # Alters the frequency of the Frontier-Nav Resource bonuses
    none: 50
    minute: 0
    2_minutes: 0
    5_minutes: 0

  frontier_nav_resources_quantity:
    # Alters the quantity of the Frontier-Nav Resource bonuses
    none: 50
    x2: 0
    x3: 0
    x5: 0
    x10: 0

  frontier_nav_no_miranium_cap:
    # Removes the Miranium cap caused by missing storage probes
    'off': 50
    'on': 0

  equip_chest_count:
    # Alters the guranteed equipment count in treasure chests. Only use if you removed gear from the item pool
    none: 50
    '1': 0
    '2': 0
    '3': 0

  equip_quality:
    # Alters the guranteed equipment trait count. Only use if you removed gear from the item pool.
    # Linked with Augment Slots so always set both
    none: 50
    0_traits: 0
    1_traits: 0
    2_traits: 0
    3_traits: 0

  equip_slots:
    # Alters the guranteed equipment augments slots count. Only use if you removed gear from the item pool.
    # Linked with EquipQuality so always set both
    none: 50
    '0': 0
    '1': 0
    '2': 0
    '3': 0

  materials_drop_ratio:
    # Alters the materials drop ratio
    none: 0
    drop_100_percent: 0
    drop_70_percent: 0
    drop_50_percent: 50
    drop_30_percent: 0
    drop_0_percent: 0

  treasure_quality:
    # Forces a specific quality, if you would get no loot
    none: 0
    gold_quality: 0
    silver_quality: 0
    bronze_quality: 50

  moon_jump_width:
    # Alters the jump width
    none: 50
    distance_150_percent: 0
    distance_170_percent: 0
    distance_200_percent: 0
    distance_250_percent: 0

  moon_jump_height:
    # Alters the jump height
    none: 50
    height_105_percent: 0
    height_107_percent: 0
    height_110_percent: 0

  run_forrest_run:
    # Alters the running speed
    none: 0
    speed_125_percent: 0
    speed_150_percent: 0
    speed_200_percent: 50
    speed_300_percent: 0

  ###########################
  # Item & Location Options #
  ###########################
  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
